Broken Sanity was created in 2014 at the end of the first Semester Game-Design by all seventeen students of the year, with me responsible for concepting and parts of the artwork.
The player takes control over an insane person, who tries to escape their constraints. Therefore they experience different aspects of insanity and lose themselves in the depths of a distorted mind, from which there seems to be no escape. Broken Sanity explores the usual boundaries in games, to which we are accustomed to, and forces the player to go beyond them.
- Play the game (on Mac OSX)